"Better" way of moving the blaze and no scope easter egg text without needing to...
authorCameron Ball <c.ball1729@gmail.com>
Wed, 11 Dec 2013 16:33:47 +0000 (00:33 +0800)
committerCameron Ball <c.ball1729@gmail.com>
Wed, 11 Dec 2013 16:33:47 +0000 (00:33 +0800)
commitc78c80651c7444008aad723b2813e0c3ba5956b0
tree240ef87670eb4627cb3ef198521b0971ecf54e31
parentabaf16004112b08914d0fb3366fa1c399a93d168
"Better" way of moving the blaze and no scope easter egg text without needing to sleep layers or throw globals around. Also cut out some old stuff from ScreenPlayerOptions. Started work on cleaning up ScreenPlayerOptions XML as well. Some adjustments have been made for P1 text but not P1, however things are still functional."
Themes/GrooveNights/BGAnimations/ScreenPlayerOptions overlay/default.xml
Themes/GrooveNights/Scripts/gnSystem.lua