actually derive RFDCrypt off DirectReadOnly now, add Lua binding for GAMESTATE:IsDisq...
authorMark Cannon <vyhdycokio@gmail.com>
Thu, 7 Oct 2010 03:52:32 +0000 (03:52 +0000)
committerMark Cannon <vyhdycokio@gmail.com>
Thu, 7 Oct 2010 03:52:32 +0000 (03:52 +0000)
commit7fee37baf2d02078d4770138fdd63f59140f8445
tree5c88053af2278696d610aebf097f8769016c6976
parentd6127ee7dd07b06c6fc43ea0c4a67016dcf14b61
actually derive RFDCrypt off DirectReadOnly now, add Lua binding for GAMESTATE:IsDisqualified, make Dialog print debug messages instead of tracing

git-svn-id: https://openitg.svn.sourceforge.net/svnroot/openitg/branches/dev@856 83fadc84-e282-4d84-a09a-c4228d6ae7e5
src/GameState.cpp
src/Player.cpp
src/PlayerOptions.cpp
src/RageFileDriverCrypt.h
src/arch/Dialog/Dialog.cpp