GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
- /* Adding default mappings for Select -- Vyhd */
{ // m_iDefaultKeyboardKey
{ // PLAYER_1
KEY_DEL, // GAME_BUTTON_MENULEFT
KEY_HOME, // GAME_BUTTON_MENUUP
KEY_END, // GAME_BUTTON_MENUDOWN
KEY_ENTER, // GAME_BUTTON_START
- KEY_RSHIFT, // GAME_BUTTON_SELECT
+ KEY_SLASH, // GAME_BUTTON_SELECT
KEY_ESC, // GAME_BUTTON_BACK
KEY_F1, // GAME_BUTTON_COIN
KEY_SCRLLOCK, // GAME_BUTTON_OPERATOR
\r
float fSecondsTotal = fSeconds+fAdjust; \r
\r
- // give a bit of leeway - ITG's R23 feature cuts off at 2:10 instead of 2:00, so add 10 to the limit\r
- // UPDATE: made obsolete with the new custom song system\r
- /*\r
- if (m_bSongIsCustom && (PREFSMAN->m_iCustomMaxSeconds > 0) && fSecondsTotal > MAX_CUSTOM_LENGTH )\r
- {\r
- LOG->Warn( "Custom songs time limit of %f seconds exceeded (%f seconds); ending early.",\r
- MAX_CUSTOM_LENGTH, fSecondsTotal );\r
-\r
- m_pSoundMusic->StopPlaying();\r
- m_soundAssistTick.StopPlaying(); // Stop any queued assist ticks.\r
- m_SongFinished.StartTransitioning( SM_NotesEnded );\r
- }\r
- */\r
-\r
GAMESTATE->UpdateSongPosition( fSecondsTotal, GAMESTATE->m_pCurSong->m_Timing, tm+fAdjust );\r
}\r
\r