+++ /dev/null
-Contents (use Ctrl+F to jump to the proper question)\r
-----------------------------------------------------\r
-\r
-A. Home version questions\r
- A-1: My songs are all offsync, so how do I adjust the global offset?\r
- A-2: I don't have ITG/ITG2 songs, but they're still in the songwheel.\r
- A-3: How do I assign specific USB ports to each player for memory cards?\r
- A-4: I'm getting a crash: "Parse error in ScreenOptionsMenu::Line3"\r
- A-5: The game runs fine, but slows horribly/lags/dies on gameplay movies.\r
- A-6: (Linux) Game refuses to start, with a "Permission Denied" error.\r
-\r
-B. Arcade version questions\r
-\r
-C. General questions\r
- C-1: What's the difference between regular and SSE2 builds?\r
- C-2: Why don't you guys have Mac/Xbox versions?\r
-\r
-\r
-Questions section\r
-----------------------------------------------------\r
-\r
-A-1: My songs are all offsync, so how do I adjust the global offset?\r
-\r
- To adjust the global offset, play a song you know is onsync (like\r
- Tribal Style) and press F6 twice until it says "Autosync Machine"\r
- (NOT "Autosync Song"!). Play the song - going only to the music -\r
- until it feels on-sync. End the song and save the sync changes.\r
-\r
-\r
-\r
-A-2: I don't have ITG/ITG2 songs, but they're still in the songwheel.\r
-\r
- This is due to the sync fixes. If you don't have ITG/ITG2, for some\r
- reason, then go to /Data/patch/ and remove or rename patch.zip,\r
- then move "patch-no-songs.zip" to "patch.zip". The game will only\r
- read Data/patch/patch.zip, so the desired patch must have that name.\r
-\r
- Please note that "patch-no-songs-dec.zip" will not work - it is a\r
- decrypted copy with the updated data (minus song fixes, due to space)\r
- so people can see the changes we've made.\r
-\r
-\r
-\r
-A-3: How do I assign specific USB ports to each player for memory cards?\r
-\r
- You need to set the following settings in the Static.ini:\r
- MemoryCardUsbPortP1 and MemoryCardUsbPortP2\r
- MemoryCardOsMountPointP1 and MemoryCardOsMountPointP2\r
-\r
- In Linux, you just need to set the OS mount point folders to where the\r
- memory cards are mounted by /etc/fstab (or your portable device daemon).\r
- You can get the correct Port settings with System Diagnostics. Place a\r
- device into the port you want to set, and a line will come up. The first\r
- part of the line has two numbers, "x-y": 'y' is the port number to set.\r
-\r
- In Windows, you will need USBDLM in order to assign a drive letter per\r
- port, to use as the MountPoint. I'm not sure how to get the port numbers\r
- besides trial and error. Sorry. We'll update this later with better info.\r
-\r
-\r
-\r
-A-4: I'm getting a crash: "Parse error in ScreenOptionsMenu::Line3"\r
-\r
- You're using the 'home' theme without a patch.zip. The theme is built \r
- off the OpenITG-patched 'default' theme, and will not function properly\r
- without it. If you didn't replace the patch.zip, then make sure it is\r
- in Data/patch/ and has the exact name "patch.zip". If you did, then you\r
- need to either incorporate the changes in patch-no-songs-dec.zip, or you\r
- won't be able to use the 'home' theme.\r
-\r
-\r
-\r
-A-5: The game runs fine, but slows horribly/lags/dies on gameplay movies.\r
-\r
- Try setting "ThreadedMovieDecode=0" in the StepMania.ini. Normally, \r
- the game does its movie decoding in a separate thread for each video, \r
- to increase speed, but also takes a lot of processor power; if you \r
- enable that option, it will decode movies during the game loop, which \r
- will decrease quality somewhat, but cause quite a speed-up otherwise.\r
- If you're still having trouble, drop by the BoXoRRoXoRs forums and \r
- let us know what's going on.\r
-\r
-\r
-\r
-A-6: (Linux) Game refuses to start with a "Permission Denied" error.\r
-\r
- The binary, for some reason, wasn't set executable. That's how we\r
- ZIP it, but it seems to be finicky. To solve this, either run this\r
- command in the console:\r
- chmod +x openitg-beta-2 (or whatever the name is)\r
-\r
- or right-click the file, enter Properties or Permissions (etc.) and\r
- make sure that it's set Executable in there.\r
-\r
-C-1: What's the difference between regular and SSE2 builds?\r
-\r
- Regular builds will work on all regular processors, but SSE2 builds \r
- will only work on Pentium 4s onward, or other processors that have \r
- Streaming SIMD Extensions 2 (anything implementing x86-64, Intel or \r
- AMD, will support it, but AMD 32-bit processors will not).\r
-\r
- SSE is an extended set of processors to optimize vector instructions \r
- and calculation. If you have a supported processor, using the SSE2 \r
- builds will produce a noticeable speed increase with graphics \r
- rendering and other vector operations (RageColors, RageVectors, etc. \r
- will all perform faster). If you don't, it'll crash with an "Illegal \r
- instruction" error. C'est la vie.\r
-\r
-c-2: Why don't you guys have Mac/Xbox versions?\r
-\r
- The Xbox one is being worked on, actually. LightningXCE lent an Xbox\r
- for development and testing, and we expect a release in the future.\r
-\r
- We want to make a Mac version - yes, really - but we don't have one\r
- because none of the devs have a Mac and we don't know anyone who can\r
- (and will ) compile for it. If you know someone (or you have a Mac\r
- to spare), please let us know! You can reach us at:\r
- http://www.boxorroxors.net/forum/\r
-\r
- Registration is required, but free and very well worth it. Trust me,\r
- it's a great place for technical help, discussions, etc. and we do\r
- most of our user feedback polling there.\r