From: Carl Myers Date: Mon, 28 Feb 2011 06:46:29 +0000 (-0800) Subject: Documentation updates X-Git-Url: https://git.cameron1729.xyz/?a=commitdiff_plain;h=e11527cb656913da353a488400ad1ac13b5dede8;p=openitg.git Documentation updates * Moved FAQ to wiki 'cause it's hella old, maybe now someone will update it. * Updated ReleaseNotes for beta3 * Updated WhoToSue with new contact info. Your welcome, lawyers! --- diff --git a/FAQ.txt b/FAQ.txt deleted file mode 100644 index 68a4ff84..00000000 --- a/FAQ.txt +++ /dev/null @@ -1,122 +0,0 @@ -Contents (use Ctrl+F to jump to the proper question) ----------------------------------------------------- - -A. Home version questions - A-1: My songs are all offsync, so how do I adjust the global offset? - A-2: I don't have ITG/ITG2 songs, but they're still in the songwheel. - A-3: How do I assign specific USB ports to each player for memory cards? - A-4: I'm getting a crash: "Parse error in ScreenOptionsMenu::Line3" - A-5: The game runs fine, but slows horribly/lags/dies on gameplay movies. - A-6: (Linux) Game refuses to start, with a "Permission Denied" error. - -B. Arcade version questions - -C. General questions - C-1: What's the difference between regular and SSE2 builds? - C-2: Why don't you guys have Mac/Xbox versions? - - -Questions section ----------------------------------------------------- - -A-1: My songs are all offsync, so how do I adjust the global offset? - - To adjust the global offset, play a song you know is onsync (like - Tribal Style) and press F6 twice until it says "Autosync Machine" - (NOT "Autosync Song"!). Play the song - going only to the music - - until it feels on-sync. End the song and save the sync changes. - - - -A-2: I don't have ITG/ITG2 songs, but they're still in the songwheel. - - This is due to the sync fixes. If you don't have ITG/ITG2, for some - reason, then go to /Data/patch/ and remove or rename patch.zip, - then move "patch-no-songs.zip" to "patch.zip". The game will only - read Data/patch/patch.zip, so the desired patch must have that name. - - Please note that "patch-no-songs-dec.zip" will not work - it is a - decrypted copy with the updated data (minus song fixes, due to space) - so people can see the changes we've made. - - - -A-3: How do I assign specific USB ports to each player for memory cards? - - You need to set the following settings in the Static.ini: - MemoryCardUsbPortP1 and MemoryCardUsbPortP2 - MemoryCardOsMountPointP1 and MemoryCardOsMountPointP2 - - In Linux, you just need to set the OS mount point folders to where the - memory cards are mounted by /etc/fstab (or your portable device daemon). - You can get the correct Port settings with System Diagnostics. Place a - device into the port you want to set, and a line will come up. The first - part of the line has two numbers, "x-y": 'y' is the port number to set. - - In Windows, you will need USBDLM in order to assign a drive letter per - port, to use as the MountPoint. I'm not sure how to get the port numbers - besides trial and error. Sorry. We'll update this later with better info. - - - -A-4: I'm getting a crash: "Parse error in ScreenOptionsMenu::Line3" - - You're using the 'home' theme without a patch.zip. The theme is built - off the OpenITG-patched 'default' theme, and will not function properly - without it. If you didn't replace the patch.zip, then make sure it is - in Data/patch/ and has the exact name "patch.zip". If you did, then you - need to either incorporate the changes in patch-no-songs-dec.zip, or you - won't be able to use the 'home' theme. - - - -A-5: The game runs fine, but slows horribly/lags/dies on gameplay movies. - - Try setting "ThreadedMovieDecode=0" in the StepMania.ini. Normally, - the game does its movie decoding in a separate thread for each video, - to increase speed, but also takes a lot of processor power; if you - enable that option, it will decode movies during the game loop, which - will decrease quality somewhat, but cause quite a speed-up otherwise. - If you're still having trouble, drop by the BoXoRRoXoRs forums and - let us know what's going on. - - - -A-6: (Linux) Game refuses to start with a "Permission Denied" error. - - The binary, for some reason, wasn't set executable. That's how we - ZIP it, but it seems to be finicky. To solve this, either run this - command in the console: - chmod +x openitg-beta-2 (or whatever the name is) - - or right-click the file, enter Properties or Permissions (etc.) and - make sure that it's set Executable in there. - -C-1: What's the difference between regular and SSE2 builds? - - Regular builds will work on all regular processors, but SSE2 builds - will only work on Pentium 4s onward, or other processors that have - Streaming SIMD Extensions 2 (anything implementing x86-64, Intel or - AMD, will support it, but AMD 32-bit processors will not). - - SSE is an extended set of processors to optimize vector instructions - and calculation. If you have a supported processor, using the SSE2 - builds will produce a noticeable speed increase with graphics - rendering and other vector operations (RageColors, RageVectors, etc. - will all perform faster). If you don't, it'll crash with an "Illegal - instruction" error. C'est la vie. - -c-2: Why don't you guys have Mac/Xbox versions? - - The Xbox one is being worked on, actually. LightningXCE lent an Xbox - for development and testing, and we expect a release in the future. - - We want to make a Mac version - yes, really - but we don't have one - because none of the devs have a Mac and we don't know anyone who can - (and will ) compile for it. If you know someone (or you have a Mac - to spare), please let us know! You can reach us at: - http://www.boxorroxors.net/forum/ - - Registration is required, but free and very well worth it. Trust me, - it's a great place for technical help, discussions, etc. and we do - most of our user feedback polling there. diff --git a/ReleaseNotes.txt b/ReleaseNotes.txt index 4cb582f1..8503f529 100644 --- a/ReleaseNotes.txt +++ b/ReleaseNotes.txt @@ -1,3 +1,17 @@ +OpenITG, beta 3 (February 27th, 2011) + +It's been a long time in coming, but OpenITG beta 3 is here! + +-The source code now lives in github and is easier to check out and build. +-Home Releases are easier so you could make a release with your own changes if you wanted. +-Arcade Releases now build in a chroot so any modern Linux can easily create them. + +Official releases will be signed by our private key but anyone could generate +their own key and make their own releases if they wanted to. + +For detailed instructions on checking out the code, contributing, or making +release, see: README or https://github.com/openitg/openitg/wiki + OpenITG, beta 2 (August 9th, 2009) ---------------------------------- diff --git a/WhoToSue.txt b/WhoToSue.txt index eb1c705c..5706de12 100644 --- a/WhoToSue.txt +++ b/WhoToSue.txt @@ -43,6 +43,7 @@ Contributions: - Wanny (font overrides for several screens, announcer bugfixes) If we forgot to mention you, hit us up at one of the following places: + irc.badnik.net channel #openitg http://www.boxorroxors.net/forum/viewforum.php?f=13 http://www.rhythmatic.net/phpBB2/viewforum.php?f=51 http://www.stepmania.com/forums/forumdisplay.php?f=99