From 2a28e648173ccf6b6d41e782c6cb329e30b9f5e7 Mon Sep 17 00:00:00 2001 From: Cameron Ball Date: Tue, 17 Dec 2013 00:49:59 +0800 Subject: [PATCH] Removed commented code --- Themes/GrooveNights/Scripts/SpeedMods.lua | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/Themes/GrooveNights/Scripts/SpeedMods.lua b/Themes/GrooveNights/Scripts/SpeedMods.lua index 6778f5d..4b5581a 100644 --- a/Themes/GrooveNights/Scripts/SpeedMods.lua +++ b/Themes/GrooveNights/Scripts/SpeedMods.lua @@ -171,17 +171,6 @@ function GetSpeedMod(pn) end return { Name = 'm0', Base = '0', Extra = '0', Type = 'm-mod' } - - --[[ M-Mods need to be checked last, as when the game starts m0 is always applied (even if a different default modifier has been chosen) - for n = 1, table.getn(BaseSpeeds) do - if SpeedModRowType == "pro" then - for m = 1, table.getn(ExtraSpeeds) do - local CombinedSpeeds = BaseSpeeds[n] + string.gsub(ExtraSpeeds[m], 'x', '') --combines the speeds in to things like 4.50 - if GAMESTATE:PlayerIsUsingModifier(pn, 'm' .. CombinedSpeeds*100) then return { Name = 'm' .. CombinedSpeeds*100, Base = BaseSpeeds[n], Extra = ExtraSpeeds[m], Type = 'm-mod' } end - end - end - end]]-- - end function SpeedMods(name) -- 2.11.0