From ecb8bcbdd299a18d06c411b68a678146d8c3501d Mon Sep 17 00:00:00 2001 From: Jayce Newton Date: Tue, 17 Dec 2013 23:46:11 +0800 Subject: [PATCH] Sexual Experience Points Cock Level 100 --- .../ScreenSelectMusic banner frame/default.xml | 28 ++-- Themes/GrooveNights/Scripts/gnSystem.lua | 143 ++++++++++++++------- 2 files changed, 111 insertions(+), 60 deletions(-) diff --git a/Themes/GrooveNights/Graphics/ScreenSelectMusic banner frame/default.xml b/Themes/GrooveNights/Graphics/ScreenSelectMusic banner frame/default.xml index 9e38551..ccd9c52 100644 --- a/Themes/GrooveNights/Graphics/ScreenSelectMusic banner frame/default.xml +++ b/Themes/GrooveNights/Graphics/ScreenSelectMusic banner frame/default.xml @@ -33,7 +33,7 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic') OnCommand="%function(self) self:horizalign('left'); self:zoom(0.55); - self:x(-150); + self:x(-130); self:y(-147); self:shadowlength(0); local txt = getStats(0,1,2) @@ -47,7 +47,7 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic') OnCommand="%function(self) self:horizalign('left'); self:zoom(0.55); - self:x(-140); + self:x(-110); self:y(-147); self:shadowlength(0); local txt = getStats(0,1,3) @@ -61,7 +61,7 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic') OnCommand="%function(self) self:horizalign('left'); self:zoom(0.55); - self:x(-130); + self:x(-90); self:y(-147); self:shadowlength(0); local txt = getStats(0,1,4) @@ -75,7 +75,7 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic') OnCommand="%function(self) self:horizalign('left'); self:zoom(0.55); - self:x(-120); + self:x(-70); self:y(-147); self:shadowlength(0); local txt = getStats(0,1,5) @@ -89,8 +89,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic') OnCommand="%function(self) self:horizalign('left'); self:zoom(0.55); - self:x(-110); - self:y(-147); + self:x(-50); + self:y(-127); self:shadowlength(0); local txt = getStats(0,1,6) self:settext(txt); @@ -103,8 +103,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic') OnCommand="%function(self) self:horizalign('left'); self:zoom(0.55); - self:x(-100); - self:y(-147); + self:x(-30); + self:y(-127); self:shadowlength(0); local txt = getStats(0,1,7) self:settext(txt); @@ -117,8 +117,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic') OnCommand="%function(self) self:horizalign('left'); self:zoom(0.55); - self:x(-90); - self:y(-147); + self:x(-10); + self:y(-127); self:shadowlength(0); local txt = getStats(0,1,8) self:settext(txt); @@ -131,8 +131,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic') OnCommand="%function(self) self:horizalign('left'); self:zoom(0.55); - self:x(-80); - self:y(-147); + self:x(10); + self:y(-127); self:shadowlength(0); local txt = getStats(0,1,9) self:settext(txt); @@ -145,8 +145,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic') OnCommand="%function(self) self:horizalign('left'); self:zoom(0.55); - self:x(-70); - self:y(-147); + self:x(30); + self:y(-127); self:shadowlength(0); local txt = getStats(0,1,10) self:settext(txt); diff --git a/Themes/GrooveNights/Scripts/gnSystem.lua b/Themes/GrooveNights/Scripts/gnSystem.lua index de1d653..6ab593d 100644 --- a/Themes/GrooveNights/Scripts/gnSystem.lua +++ b/Themes/GrooveNights/Scripts/gnSystem.lua @@ -491,20 +491,6 @@ gnStats4StarCount = {0,0}; gnStatsLevel = {0,0}; gnStatsExpRemaining = {0,0}; -else - -gnStatsTotalSongCount[pn] = 0 -gnStatsTotalExpCount[pn] = 0 -gnStatsTotalDeathCount[pn] = 0 -gnStatsTotalStarCount[pn] = 0 - -gnStats1StarCount[pn] = 0 -gnStats2StarCount[pn] = 0 -gnStats3StarCount[pn] = 0 -gnStats4StarCount[pn] = 0 - -gnStatsLevel[pn] = 1 -gnStatsExpRemaining[pn] = 0 end @@ -515,33 +501,33 @@ end if stat == 1 then for s=1, table.getn(gnStatsGradeDifficulties) do --mode, diff, tier - gnStats1StarCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER04); + gnStats1StarCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER04); end - return gnStats1StarCount[pn]; + return gnStats1StarCount[pn+1]; end -- Count the number of 2Stars (Tier 3) if stat == 2 then for s=1, table.getn(gnStatsGradeDifficulties) do - gnStats2StarCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER03); + gnStats2StarCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER03); end - return gnStats2StarCount[pn]; + return gnStats2StarCount[pn+1]; end -- Count the number of 3Stars (Tier 2) if stat == 3 then for s=1, table.getn(gnStatsGradeDifficulties) do - gnStats3StarCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER02); + gnStats3StarCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER02); end - return gnStats3StarCount[pn]; + return gnStats3StarCount[pn+1]; end -- Count the number of 4Stars (Tier 1) if stat == 4 then for s=1, table.getn(gnStatsGradeDifficulties) do - gnStats4StarCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER01); + gnStats4StarCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER01); end - return gnStats4StarCount[pn]; + return gnStats4StarCount[pn+1]; end @@ -550,30 +536,95 @@ end ------------------------- -- Count the total number of songs played if stat == 5 then - gnStatsTotalSongCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalNumSongsPlayed() - return gnStatsTotalSongCount[pn]; + gnStatsTotalSongCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalNumSongsPlayed() + return gnStatsTotalSongCount[pn+1]; end -- Count the total number of EXP earned if stat == 6 then - if gnStatsTotalSongCount[pn] == 0 then - gnStatsTotalExpCount[pn] = gnStatsTotalExpCount[pn] + (PROFILEMAN:GetProfile(pn):GetTotalNumSongsPlayed()) -- there used to be ((s+17)/17) here, I don't really get what it was doing because s was from the for loop ... some sort of weighting? + for s=1, table.getn(gnStatsGradeDifficulties) do + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER01) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (17 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER02) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (16 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER03) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (15 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER04) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (14 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER05) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (13 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER06) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (12 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER07) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (11 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER08) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (10 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER09) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (9 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER10) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (8 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER11) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (7 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER12) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (6 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER13) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (5 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER14) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (4 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER15) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (3 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER16) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (2 * t); + + t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER17) + gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (1 * t); + end - return gnStatsTotalExpCount[pn]; + return gnStatsTotalExpCount[pn+1]; end --- Count the total number of player deaths (Tier 17) +-- Count the total number of player deaths if stat == 7 then - for s=1, table.getn(gnStatsGradeDifficulties) do - gnStatsTotalDeathCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER17); - end - return gnStatsTotalDeathCount[pn]; + gnStatsTotalDeathCount[pn+1] = gnStatsTotalSongCount[pn+1] - gnStatsTotalDeathCount[pn+1] + return gnStatsTotalDeathCount[pn+1]; end -- Count the total number of stars earned *** MUST NOT RUN UNTIL AFTER STAT 1, 2 ,3 & 4 HAVE BEEN RUN *** if stat == 8 then - gnStatsTotalStarCount[pn] = gnStats1StarCount[pn] + gnStats2StarCount[pn] + gnStats3StarCount[pn] + gnStats4StarCount[pn]; - return gnStatsTotalStarCount[pn]; + gnStatsTotalStarCount[pn+1] = gnStats1StarCount[pn+1] + (gnStats2StarCount[pn+1]*2) + (gnStats3StarCount[pn+1]*3) + (gnStats4StarCount[pn+1]*4); + return gnStatsTotalStarCount[pn+1]; end @@ -582,27 +633,27 @@ end ------------------------- -- Determine the player's current level *** MUST NOT RUN UNTIL AFTER STAT 6 HAS BEEN RUN *** if stat == 9 then - gnStatsLevel[pn] = gnStatsTotalExpCount[pn] + gnStatsLevel[pn+1] = gnStatsTotalExpCount[pn+1] e = 10 -- EXP Curve starts at 10 for s = 0, 1, 100 do -- Max Level is 100 - gnStatsTotalExpCount[pn] = gnStatsTotalExpCount[pn] - e; -- subtract curve and level up on every 0 - gnStatsLevel[pn] = gnStatsLevel[pn] + 1; - if gnStatsTotalExpCount[pn] < 1 then - gnStatsLevel[pn] = gnStatsLevel[pn] - 1; -- didn't level up on this run - gnStatsExpRemaining[pn] = gnStatsTotalExpCount[pn] + e; -- get remaining EXP amount - gnStatsExpRemaining[pn] = gnStatsExpRemaining[pn] / e; -- make it into a percentage of the current curve - return gnStatsLevel[pn]; + gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] - e; -- subtract curve and level up on every 0 + gnStatsLevel[pn+1] = gnStatsLevel[pn+1] + 1; + if gnStatsTotalExpCount[pn+1] < 1 then + gnStatsLevel[pn+1] = gnStatsLevel[pn+1] - 1; -- didn't level up on this run + gnStatsExpRemaining[pn+1] = gnStatsTotalExpCount[pn+1] + e; -- get remaining EXP amount + gnStatsExpRemaining[pn+1] = gnStatsExpRemaining[pn+1] / e; -- make it into a percentage of the current curve + return gnStatsLevel[pn+1]; end e = e * 1.2 end - gnStatsExpRemaining[pn] = 100; -- if the loop completes on its own, you've hit level 100! - gnStatsLevel[pn] = 100; - return gnStatsLevel[pn]; + gnStatsExpRemaining[pn+1] = 100; -- if the loop completes on its own, you've hit level 100! + gnStatsLevel[pn+1] = 100; + return gnStatsLevel[pn+1]; end -- Fetch the remaining EXP *** MUST NOT RUN UNTIL AFTER STAT 9 HAS BEEN RUN *** if stat == 10 then - return gnStatsExpRemaining[pn] + return gnStatsExpRemaining[pn+1] end end -- 2.11.0