gnHighRoundBPM = math.floor(gnHighRoundBPM);
gnBPMDisplay = gnLowRoundBPM..'-'..gnHighRoundBPM;
end
- if curRate ~= 1 then
- gnSongLengthDisplay = string.gsub(gnSongLength,'Patched','Length Patched');
- gnSongLengthDisplay = string.gsub(gnSongLength,'Length Length Patched','Length Patched');
- self:settext(gnBPMDisplay..' BPM ('..curRate..'x Music Rate) - '..gnSongLengthDisplay);
- else
- gnSongLengthDisplay = string.gsub(gnSongLength,'Patched','Length Patched');
- gnSongLengthDisplay = string.gsub(gnSongLength,'Length Length Patched','Length Patched');
- self:settext(gnBPMDisplay..' BPM - '..gnSongLengthDisplay);
- end
+ if GAMESTATE:IsPlayerEnabled(PLAYER_2) and not GAMESTATE:IsPlayerEnabled(PLAYER_1) then
+ if curRate ~= 1 then
+ gnSongLengthDisplay = string.gsub(gnSongLength,'Patched','Length Patched');
+ gnSongLengthDisplay = string.gsub(gnSongLength,'Length Length Patched','Length Patched');
+ self:settext(DisplayBPM(2, true, false)..' BPM ('..curRate..'x Music Rate) - '..gnSongLengthDisplay);
+ else
+ gnSongLengthDisplay = string.gsub(gnSongLength,'Patched','Length Patched');
+ gnSongLengthDisplay = string.gsub(gnSongLength,'Length Length Patched','Length Patched');
+ self:settext(DisplayBPM(2, true, false)..' BPM - '..gnSongLengthDisplay);
+ end
+ else
+ if curRate ~= 1 then
+ gnSongLengthDisplay = string.gsub(gnSongLength,'Patched','Length Patched');
+ gnSongLengthDisplay = string.gsub(gnSongLength,'Length Length Patched','Length Patched');
+ self:settext(DisplayBPM(1, true, false)..' BPM ('..curRate..'x Music Rate) - '..gnSongLengthDisplay);
+ else
+ gnSongLengthDisplay = string.gsub(gnSongLength,'Patched','Length Patched');
+ gnSongLengthDisplay = string.gsub(gnSongLength,'Length Length Patched','Length Patched');
+ self:settext(DisplayBPM(1, true, false)..' BPM - '..gnSongLengthDisplay);
+ end
+ end
end"
/>