end\r
\r
return { Name = 'm0', Base = '0', Extra = '0', Type = 'm-mod' }\r
- \r
- --[[ M-Mods need to be checked last, as when the game starts m0 is always applied (even if a different default modifier has been chosen)\r
- for n = 1, table.getn(BaseSpeeds) do\r
- if SpeedModRowType == "pro" then\r
- for m = 1, table.getn(ExtraSpeeds) do\r
- local CombinedSpeeds = BaseSpeeds[n] + string.gsub(ExtraSpeeds[m], 'x', '') --combines the speeds in to things like 4.50 \r
- if GAMESTATE:PlayerIsUsingModifier(pn, 'm' .. CombinedSpeeds*100) then return { Name = 'm' .. CombinedSpeeds*100, Base = BaseSpeeds[n], Extra = ExtraSpeeds[m], Type = 'm-mod' } end\r
- end\r
- end\r
- end]]--\r
-\r
end\r
\r
function SpeedMods(name)\r