Condition="GAMESTATE:IsEventMode() and MenuButtonGiveUp() and not GAMESTATE:IsCourseMode()"
InitCommand="%function(self)
if gnStaminaSongPercent > gnLowestRestartPercent and gnStaminaSongPercent < gnHighestRestartPercent then
- local Path = THEME:GetPath( EC_SOUNDS, '', '_save');
- SOUND:PlayOnce(Path);
SCREENMAN:SetNewScreen('ScreenStage');
end
end"
<!--Screen Transition-->
<Layer Type="Quad"
+ OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomx,SCREEN_WIDTH;zoomy,SCREEN_HEIGHT;diffuse,1,1,1,0;"
+ QuadFlickerMessageCommand="@'x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomx,SCREEN_WIDTH*2;zoomy,SCREEN_HEIGHT*2;diffuse,1,1,1,1;diffusealpha,0.1;linear,0.1;diffusealpha,0;'"
+ />
+
+ <Layer Type="Quad"
Condition="not GAMESTATE:IsCourseMode();"
OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomx,SCREEN_WIDTH;zoomy,SCREEN_HEIGHT;diffuse,0,0,0,1;linear,0.3;diffusealpha,0;"
ScreenTransitionMessageCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomx,SCREEN_WIDTH;zoomy,SCREEN_HEIGHT;diffuse,0,0,0,0;linear,0.3;diffusealpha,1;"
OnCommand="diffusealpha,0;"
ScreenTransitionMessageCommand="%function(self)
if gnStaminaSongPercent > gnLowestRestartPercent and gnStaminaSongPercent < gnHighestRestartPercent then
+ local Path = THEME:GetPath( EC_SOUNDS, '', '_save');
+ SOUND:PlayOnce(Path);
+ MESSAGEMAN:Broadcast('QuadFlicker');
self:queuecommand('Blink');
end
end"
InitCommand="hibernate,0.199;"><children>
<Actor
File="@'../../Graphics/ScreenGameplay stage '..GetStageText()"
- OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+SCREEN_HEIGHT;decelerate,0.3;y,SCREEN_CENTER_Y-40;accelerate,0.1;y,SCREEN_CENTER_Y;"
+ OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+SCREEN_HEIGHT;decelerate,0.3;y,SCREEN_CENTER_Y-80;accelerate,0.1;y,SCREEN_CENTER_Y-20;"
/>
</children></ActorFrame>
<ActorFrame Condition="GAMESTATE:IsCourseMode()"
gnPath = getSystemSound('gnJudgeBar', '0');
SOUND:PlayOnce(gnPath);
end"> <children>
-<!--Rate Message-->
- <Layer Type="Quad" InitCommand="%function(self) if GetRateMod() ~= '1.0x' then GAMESTATE:ApplyGameCommand('mod, 1.0xmusic',1); SCREENMAN:SystemMessage('Rate Modifier has been restored to 1.0x') end end" />
-
<Layer File="base frame B" InitCommand="@'diffuse,'..BackgroundColor()..';'"/>
<Layer File="base frame F" InitCommand="@'diffuse,'..FrameColor()..';'"/>
<!-- +7s are for 4:3, will need to make them +6s if using widescreen -->
-- Alternate (darker) player colours for diffuseshifting
function PlayerAltColor( pn )
if pn == PLAYER_1 then return "#7F5400" end -- default "#7F5400"
- if pn == PLAYER_2 then return "#2A7F1F" end -- default "#2A7F1F"
+ if pn == PLAYER_2 then return "#226919" end -- default "#226919"
return "1,1,1,1"
end
-- SHIFT SCREEN EVALUATION ELEMENTS IN DOUBLE MODE
-- SET SCREEN SPECIFIC VARIABLES
-- DIFFERENTIATE PLAYERS USING SHARED RESOURCES
+-- 'RATE MOD HAS BEEN RESTORED' MESSAGE
gnStatFrequency = gnStatFrequency + 1;
gnOptionMod = 0;
gnOptionModType = 0;
+ RateRestoreMessage(false)
end
end
if gnScreenSelectMusicTimer == nil then gnScreenSelectMusicTimer = gnDefaultSSM; end
if gnScreenPlayerOptionsTimer == nil then gnScreenPlayerOptionsTimer = gnDefaultSPO; end
+ RateRestoreMessage(true);
end
gnP1Winning = false;
gnP2Winning = false;
gnLowHealth = false;
- gnRateRestore = 0;
gnLowHealth = false;
gnVoiceTimer = 0;
gnStaminaTimer = 0;
if scn == 'ScreenEvaluation' then
gnSongCount = gnSongCount + 1;
+RateRestoreMessage(false);
end
+
+
+-- ==='RATE MOD HAS BEEN RESTORED' MESSAGE===
+-- Call with false to display message, call with true to display the message AND reset the mod
+function RateRestoreMessage(i)
+ if GetRateMod() ~= '1.0x' then
+ if i then
+ GAMESTATE:ApplyGameCommand('mod, 1.0xmusic',1);
+ end
+ SCREENMAN:SystemMessage('Rate Modifier has been restored to 1.0x')
+ end
+end
PerDifficultyAwardP2OnCommand=@"DrawOrder,1;horizalign,right;zoom,.55;addx,"..ScreenEvaluationDoubleShift(PLAYER_2)..";"
PerDifficultyAwardP2OffCommand=accelerate,.3;addx,EvalTweenDistance()
PeakComboAwardP1X=SCREEN_CENTER_X-290+EvalX()
-PeakComboAwardP1Y=SCREEN_CENTER_Y+65+131-44
+PeakComboAwardP1Y=SCREEN_CENTER_Y+65+131-40
PeakComboAwardP1OnCommand=DrawOrder,1;zoom,.5;addx,-EvalTweenDistance();addx,EvalTweenDistance()
PeakComboAwardP1OffCommand=accelerate,.3;addx,-EvalTweenDistance()
PeakComboAwardP2X=SCREEN_CENTER_X+20+EvalX()
-PeakComboAwardP2Y=SCREEN_CENTER_Y+65+131-44
+PeakComboAwardP2Y=SCREEN_CENTER_Y+65+131-40
PeakComboAwardP2OnCommand=DrawOrder,1;zoom,.5;addx,EvalTweenDistance();addx,-EvalTweenDistance()
PeakComboAwardP2OffCommand=accelerate,.3;addx,EvalTweenDistance()
MachineRecordP1X=SCREEN_CENTER_X-108+EvalX()-48+132-2
CreditsP2OnCommand=shadowlength,0;horizalign,right;vertalign,bottom;zoom,0.5
MessageX=0
MessageY=0
-MessageOnCommand=diffusealpha,0;zoom,0.6;stoptweening;horizalign,left;linear,0.2;diffusealpha,1;x,SCREEN_LEFT+20;y,SCREEN_TOP+13;zoom,0.6;shadowlength,0;addy,-40;diffusealpha,1;linear,0.5;diffusealpha,1;addy,40;
+MessageOnCommand=%function(self) if SOUND ~= nil then local Path = THEME:GetPath( EC_SOUNDS, 'gnSystemMessage', 'sound' ); SOUND:PlayOnce(Path); end self:diffusealpha(0);self:zoom(0.6);self:stoptweening();self:horizalign('left');self:linear(0.2);self:diffusealpha(1);self:x(SCREEN_LEFT+20);self:y(SCREEN_TOP+13);self:zoom(0.6);self:shadowlength(0);self:addy(-40);self:diffusealpha(1);self:linear(0.5);self:diffusealpha(1);self:addy(40); end
MessageOffCommand=sleep,5;diffusealpha,1;linear,0.5;diffusealpha,1;addy,-40;
MessageFrameX=0
MessageFrameY=0