Sexual Experience Points Cock Level 100
authorJayce Newton <accounts@divinelegy.com>
Tue, 17 Dec 2013 15:46:11 +0000 (23:46 +0800)
committerJayce Newton <accounts@divinelegy.com>
Sat, 21 Dec 2013 16:19:51 +0000 (00:19 +0800)
Themes/GrooveNights/Graphics/ScreenSelectMusic banner frame/default.xml
Themes/GrooveNights/Scripts/gnSystem.lua

index 9e38551..ccd9c52 100644 (file)
@@ -33,7 +33,7 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic')
                                OnCommand="%function(self)
                                self:horizalign('left');
                                self:zoom(0.55);
-                               self:x(-150);
+                               self:x(-130);
                                self:y(-147);
                                self:shadowlength(0);
                                local txt = getStats(0,1,2)
@@ -47,7 +47,7 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic')
                                OnCommand="%function(self)
                                self:horizalign('left');
                                self:zoom(0.55);
-                               self:x(-140);
+                               self:x(-110);
                                self:y(-147);
                                self:shadowlength(0);
                                local txt = getStats(0,1,3)
@@ -61,7 +61,7 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic')
                                OnCommand="%function(self)
                                self:horizalign('left');
                                self:zoom(0.55);
-                               self:x(-130);
+                               self:x(-90);
                                self:y(-147);
                                self:shadowlength(0);
                                local txt = getStats(0,1,4)
@@ -75,7 +75,7 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic')
                                OnCommand="%function(self)
                                self:horizalign('left');
                                self:zoom(0.55);
-                               self:x(-120);
+                               self:x(-70);
                                self:y(-147);
                                self:shadowlength(0);
                                local txt = getStats(0,1,5)
@@ -89,8 +89,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic')
                                OnCommand="%function(self)
                                self:horizalign('left');
                                self:zoom(0.55);
-                               self:x(-110);
-                               self:y(-147);
+                               self:x(-50);
+                               self:y(-127);
                                self:shadowlength(0);
                                local txt = getStats(0,1,6)
                                self:settext(txt);
@@ -103,8 +103,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic')
                                OnCommand="%function(self)
                                self:horizalign('left');
                                self:zoom(0.55);
-                               self:x(-100);
-                               self:y(-147);
+                               self:x(-30);
+                               self:y(-127);
                                self:shadowlength(0);
                                local txt = getStats(0,1,7)
                                self:settext(txt);
@@ -117,8 +117,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic')
                                OnCommand="%function(self)
                                self:horizalign('left');
                                self:zoom(0.55);
-                               self:x(-90);
-                               self:y(-147);
+                               self:x(-10);
+                               self:y(-127);
                                self:shadowlength(0);
                                local txt = getStats(0,1,8)
                                self:settext(txt);
@@ -131,8 +131,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic')
                                OnCommand="%function(self)
                                self:horizalign('left');
                                self:zoom(0.55);
-                               self:x(-80);
-                               self:y(-147);
+                               self:x(10);
+                               self:y(-127);
                                self:shadowlength(0);
                                local txt = getStats(0,1,9)
                                self:settext(txt);
@@ -145,8 +145,8 @@ OnCommand="%function(self) self:diffusealpha(0); InitScreen('ScreenSelectMusic')
                                OnCommand="%function(self)
                                self:horizalign('left');
                                self:zoom(0.55);
-                               self:x(-70);
-                               self:y(-147);
+                               self:x(30);
+                               self:y(-127);
                                self:shadowlength(0);
                                local txt = getStats(0,1,10)
                                self:settext(txt);
index de1d653..6ab593d 100644 (file)
@@ -491,20 +491,6 @@ gnStats4StarCount = {0,0};
 
 gnStatsLevel = {0,0};
 gnStatsExpRemaining = {0,0};
-else
-
-gnStatsTotalSongCount[pn] = 0
-gnStatsTotalExpCount[pn] = 0
-gnStatsTotalDeathCount[pn] = 0
-gnStatsTotalStarCount[pn] = 0
-
-gnStats1StarCount[pn] = 0
-gnStats2StarCount[pn] = 0
-gnStats3StarCount[pn] = 0
-gnStats4StarCount[pn] = 0
-
-gnStatsLevel[pn] = 1
-gnStatsExpRemaining[pn] = 0
 end
 
 
@@ -515,33 +501,33 @@ end
 if stat == 1 then
        for s=1, table.getn(gnStatsGradeDifficulties) do
         --mode, diff, tier
-       gnStats1StarCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER04);
+       gnStats1StarCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER04);
        end
-       return gnStats1StarCount[pn];
+       return gnStats1StarCount[pn+1];
 end
 
 -- Count the number of 2Stars (Tier 3)
 if stat == 2 then
        for s=1, table.getn(gnStatsGradeDifficulties) do
-       gnStats2StarCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER03);
+       gnStats2StarCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER03);
        end
-       return gnStats2StarCount[pn];
+       return gnStats2StarCount[pn+1];
 end
 
 -- Count the number of 3Stars (Tier 2)
 if stat == 3 then
        for s=1, table.getn(gnStatsGradeDifficulties) do
-       gnStats3StarCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER02);
+       gnStats3StarCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER02);
        end
-       return gnStats3StarCount[pn];
+       return gnStats3StarCount[pn+1];
 end
 
 -- Count the number of 4Stars (Tier 1)
 if stat == 4 then
        for s=1, table.getn(gnStatsGradeDifficulties) do
-       gnStats4StarCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER01);
+       gnStats4StarCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER01);
        end
-       return gnStats4StarCount[pn];
+       return gnStats4StarCount[pn+1];
 end
 
 
@@ -550,30 +536,95 @@ end
 -------------------------
 -- Count the total number of songs played
 if stat == 5 then
-       gnStatsTotalSongCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalNumSongsPlayed()
-       return gnStatsTotalSongCount[pn];
+       gnStatsTotalSongCount[pn+1] = PROFILEMAN:GetProfile(pn):GetTotalNumSongsPlayed()
+       return gnStatsTotalSongCount[pn+1];
 end
 
 -- Count the total number of EXP earned
 if stat == 6 then
-       if gnStatsTotalSongCount[pn] == 0 then
-            gnStatsTotalExpCount[pn] = gnStatsTotalExpCount[pn] + (PROFILEMAN:GetProfile(pn):GetTotalNumSongsPlayed()) -- there used to be ((s+17)/17) here, I don't really get what it was doing because s was from the for loop ... some sort of weighting?
+       for s=1, table.getn(gnStatsGradeDifficulties) do
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER01)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (17 * t);
+
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER02)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (16 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER03)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (15 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER04)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (14 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER05)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (13 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER06)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (12 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER07)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (11 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER08)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (10 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER09)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (9 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER10)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (8 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER11)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (7 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER12)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (6 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER13)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (5 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER14)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (4 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER15)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (3 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER16)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (2 * t);
+       
+       t = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER17)
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalDeathCount[pn+1] + t
+       gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] + (1 * t);
+
        end
-       return gnStatsTotalExpCount[pn];
+       return gnStatsTotalExpCount[pn+1];
 end
 
--- Count the total number of player deaths (Tier 17)
+-- Count the total number of player deaths
 if stat == 7 then
-       for s=1, table.getn(gnStatsGradeDifficulties) do
-       gnStatsTotalDeathCount[pn] = PROFILEMAN:GetProfile(pn):GetTotalStepsWithTopGrade(gnStatsMode[mode],gnStatsGradeDifficulties[s],GRADE_TIER17);
-       end
-       return gnStatsTotalDeathCount[pn];
+       gnStatsTotalDeathCount[pn+1] = gnStatsTotalSongCount[pn+1] - gnStatsTotalDeathCount[pn+1]
+       return gnStatsTotalDeathCount[pn+1];
 end
 
 -- Count the total number of stars earned *** MUST NOT RUN UNTIL AFTER STAT 1, 2 ,3 & 4 HAVE BEEN RUN ***
 if stat == 8 then
-       gnStatsTotalStarCount[pn] = gnStats1StarCount[pn] + gnStats2StarCount[pn] + gnStats3StarCount[pn] + gnStats4StarCount[pn];
-       return gnStatsTotalStarCount[pn];
+       gnStatsTotalStarCount[pn+1] = gnStats1StarCount[pn+1] + (gnStats2StarCount[pn+1]*2) + (gnStats3StarCount[pn+1]*3) + (gnStats4StarCount[pn+1]*4);
+       return gnStatsTotalStarCount[pn+1];
 end
 
 
@@ -582,27 +633,27 @@ end
 -------------------------
 -- Determine the player's current level *** MUST NOT RUN UNTIL AFTER STAT 6 HAS BEEN RUN ***
 if stat == 9 then
-       gnStatsLevel[pn] = gnStatsTotalExpCount[pn]
+       gnStatsLevel[pn+1] = gnStatsTotalExpCount[pn+1]
        e = 10 -- EXP Curve starts at 10
        for s = 0, 1, 100 do -- Max Level is 100
-               gnStatsTotalExpCount[pn] = gnStatsTotalExpCount[pn] - e; -- subtract curve and level up on every 0
-               gnStatsLevel[pn] = gnStatsLevel[pn] + 1;
-               if gnStatsTotalExpCount[pn] < 1 then
-                       gnStatsLevel[pn] = gnStatsLevel[pn] - 1; -- didn't level up on this run
-                       gnStatsExpRemaining[pn] = gnStatsTotalExpCount[pn] + e; -- get remaining EXP amount
-                       gnStatsExpRemaining[pn] = gnStatsExpRemaining[pn] / e; -- make it into a percentage of the current curve
-                       return gnStatsLevel[pn];
+               gnStatsTotalExpCount[pn+1] = gnStatsTotalExpCount[pn+1] - e; -- subtract curve and level up on every 0
+               gnStatsLevel[pn+1] = gnStatsLevel[pn+1] + 1;
+               if gnStatsTotalExpCount[pn+1] < 1 then
+                       gnStatsLevel[pn+1] = gnStatsLevel[pn+1] - 1; -- didn't level up on this run
+                       gnStatsExpRemaining[pn+1] = gnStatsTotalExpCount[pn+1] + e; -- get remaining EXP amount
+                       gnStatsExpRemaining[pn+1] = gnStatsExpRemaining[pn+1] / e; -- make it into a percentage of the current curve
+                       return gnStatsLevel[pn+1];
                end
                e = e * 1.2
        end
-       gnStatsExpRemaining[pn] = 100;  -- if the loop completes on its own, you've hit level 100!
-       gnStatsLevel[pn] = 100;
-       return gnStatsLevel[pn];
+       gnStatsExpRemaining[pn+1] = 100;  -- if the loop completes on its own, you've hit level 100!
+       gnStatsLevel[pn+1] = 100;
+       return gnStatsLevel[pn+1];
 end
 
 -- Fetch the remaining EXP *** MUST NOT RUN UNTIL AFTER STAT 9 HAS BEEN RUN ***
 if stat == 10 then
-       return gnStatsExpRemaining[pn]
+       return gnStatsExpRemaining[pn+1]
 end
 end