Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
File="_eurostile blue glow"
InitCommand="x,80;horizalign,left"
- SpeedModChangedMessageCommand="queuecommand,Update"
+ SpeedModChangedP1MessageCommand="queuecommand,Update"
RateModChangedMessageCommand="queuecommand,Update"
UpdateCommand="%function(self) self:settext(DisplayScrollSpeed(PLAYER_1)) end"
/>
File="_eurostile blue glow"
InitCommand="x,80"
OnCommand="horizalign,left;rainbow;"
- SpeedModChangedMessageCommand="queuecommand,Update"
+ SpeedModChangedP1MessageCommand="queuecommand,Update"
RateModChangedMessageCommand="queuecommand,Update"
UpdateCommand="%function(self) DoEasterEgg('BlazeIt', { pn = PLAYER_1, Actor = self }) end"
/>
File="_eurostile blue glow"
InitCommand="x,80"
OnCommand="horizalign,left;rainbow;"
- SpeedModChangedMessageCommand="queuecommand,Update"
+ SpeedModChangedP1MessageCommand="queuecommand,Update"
RateModChangedMessageCommand="queuecommand,Update"
UpdateCommand="%function(self) DoEasterEgg('NoScope', { pn = PLAYER_1, Actor = self }) end"
/>
<!--Easter Eggs P1 - ActorFrame positions all at once-->
<ActorFrame Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
InitCommand="x,SCREEN_CENTER_X-200;y,SCREEN_CENTER_Y+134;zoom,0.5;"
- SpeedModChangedMessageCommand="sleep,0.01;queuecommand,Update"
+ SpeedModChangedP1MessageCommand="sleep,0.01;queuecommand,Update"
RateModChangedMessageCommand="sleep,0.01;queuecommand,Update"
UpdateCommand="%function(self) self:x(SCREEN_CENTER_X-200+10); end"
><children>
File="_eurostile blue glow"
InitCommand="%function(self) self:stoptweening(); self:zoom(0.5); self:shadowlength(0); self:x(SCREEN_CENTER_X+119); self:y(SCREEN_CENTER_Y+118); self:maxwidth(140); end"
OnCommand="horizalign,left;zoom,0.5;"
- SpeedModChangedMessageCommand="queuecommand,Update"
+ SpeedModChangedP2MessageCommand="queuecommand,Update"
RateModChangedMessageCommand="queuecommand,Update"
UpdateCommand="%function(self) self:settext(DisplayBPM(PLAYER_2)) end"
/>
File="_eurostile blue glow"
InitCommand="%function(self) self:zoom(0.5); self:shadowlength(0); self:x(SCREEN_CENTER_X+119); self:y(SCREEN_CENTER_Y+134); end"
OnCommand="horizalign,left;zoom,0.5;"
- SpeedModChangedMessageCommand="queuecommand,Update"
+ SpeedModChangedP2MessageCommand="queuecommand,Update"
RateModChangedMessageCommand="queuecommand,Update"
UpdateCommand="%function(self) self:settext(DisplayScrollSpeed(PLAYER_2)) u = self:GetWidth(); end"
/>
<!--Easter Eggs P2 - ActorFrame positions all at once-->
<ActorFrame Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
InitCommand="x,SCREEN_CENTER_X+119;y,SCREEN_CENTER_Y+134;zoom,0.5;"
- SpeedModChangedMessageCommand="sleep,0.05;queuecommand,Update"
+ SpeedModChangedP2MessageCommand="sleep,0.05;queuecommand,Update"
RateModChangedMessageCommand="sleep,0.05;queuecommand,Update"
UpdateCommand="%function(self) self:x(SCREEN_CENTER_X+119+u-10); end"
><children>
File="_eurostile blue glow"
InitCommand="shadowlength,0;diffusealpha,0"
OnCommand="horizalign,left;rainbow;"
- SpeedModChangedMessageCommand="queuecommand,Update"
+ SpeedModChangedP2MessageCommand="queuecommand,Update"
RateModChangedMessageCommand="queuecommand,Update"
UpdateCommand="%function(self) DoEasterEgg('BlazeIt', { pn = PLAYER_2, Actor = self }) end"
/>
File="_eurostile blue glow"
InitCommand="shadowlength,0;diffusealpha,0"
OnCommand="horizalign,left;rainbow;"
- SpeedModChangedMessageCommand="queuecommand,Update"
+ SpeedModChangedP2MessageCommand="queuecommand,Update"
RateModChangedMessageCommand="queuecommand,Update"
UpdateCommand="%function(self) DoEasterEgg('NoScope', { pn = PLAYER_2, Actor = self }) end"
/>