Steve Jobs stole my weed so I fucked his dog
authorJayce Newton <accounts@divinelegy.com>
Tue, 10 Dec 2013 12:07:00 +0000 (20:07 +0800)
committerJayce Newton <accounts@divinelegy.com>
Tue, 10 Dec 2013 12:07:00 +0000 (20:07 +0800)
Themes/GrooveNights/BGAnimations/ScreenPlayerOptions overlay/default.xml
Themes/GrooveNights/Sounds/ScreenTransition whoosh in.ogg [deleted file]
Themes/GrooveNights/Sounds/gnScreenTransition whoosh in.ogg
Themes/GrooveNights/Sounds/gnScreenTransition whoosh long.ogg
Themes/GrooveNights/Sounds/gnScreenTransition whoosh short.ogg

index 305e87d..e34ba3e 100644 (file)
                        OnCommand="horizalign,left;zoom,0.5;"
                        SpeedModChangedMessageCommand="queuecommand,Update"
                        RateModChangedMessageCommand="queuecommand,Update"
-                       UpdateCommand="%function(self) self:settext(DisplayScrollSpeed(PLAYER_1)) end"
+                       UpdateCommand="%function(self) self:settext(DisplayScrollSpeed(PLAYER_1)) v = self:GetWidth(); end"
                />
-               
+
+<!--Easter Eggs P1 - ActorFrame positions all at once-->
+<ActorFrame Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
+                       InitCommand="x,SCREEN_CENTER_X-200;y,SCREEN_CENTER_Y+134;zoom,0.5;"
+                       SpeedModChangedMessageCommand="sleep,0.01;queuecommand,Update"
+                       RateModChangedMessageCommand="sleep,0.01;queuecommand,Update"
+                       UpdateCommand="%function(self) self:x(SCREEN_CENTER_X-200+v-10); end"
+><children>            
 <!--Blaze It P1 -->
                <Layer
-                        Type="BitmapText"
-                       Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
+            Type="BitmapText"
                        File="_eurostile blue glow"
-                       InitCommand="zoom,0.65; shadowlength,0; x,SCREEN_CENTER_X-303; y,SCREEN_CENTER_Y;diffusealpha,0"
-                       OnCommand="horizalign,left;zoom,0.65;rainbow;"
+                       InitCommand="shadowlength,0;diffusealpha,0"
+                       OnCommand="horizalign,left;rainbow;"
                        SpeedModChangedMessageCommand="queuecommand,Update"
                        RateModChangedMessageCommand="queuecommand,Update"
                        UpdateCommand="%function(self) DoEasterEgg('BlazeIt', { pn = PLAYER_1, Actor = self }) end"
 <!--No Scope P1 -->            
                <BitmapText
                        Text="No Scope!"
-                       Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
                        File="_eurostile blue glow"
-                       InitCommand="zoom,0.65; shadowlength,0; x,SCREEN_CENTER_X-303; y,SCREEN_CENTER_Y+100;diffusealpha,0"
-                       OnCommand="horizalign,left;zoom,0.65;rainbow;"
+                       InitCommand="shadowlength,0;diffusealpha,0"
+                       OnCommand="horizalign,left;rainbow;"
                        SpeedModChangedMessageCommand="queuecommand,Update"
                        RateModChangedMessageCommand="queuecommand,Update"
                        UpdateCommand="%function(self) DoEasterEgg('NoScope', { pn = PLAYER_1, Actor = self }) end"
                />
+</children></ActorFrame>
                        
 <!--Step Artists P1-->
                <BitmapText
                        OnCommand="horizalign,left;zoom,0.5;"
                        SpeedModChangedMessageCommand="queuecommand,Update"
                        RateModChangedMessageCommand="queuecommand,Update"
-                       UpdateCommand="%function(self) self:settext(DisplayScrollSpeed(PLAYER_2)) end"                  
+                       UpdateCommand="%function(self) self:settext(DisplayScrollSpeed(PLAYER_2)) u = self:GetWidth(); end"                     
                />
-
+               
+<!--Easter Eggs P2 - ActorFrame positions all at once-->               
+<ActorFrame Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
+                       InitCommand="x,SCREEN_CENTER_X+119;y,SCREEN_CENTER_Y+134;zoom,0.5;"
+                       SpeedModChangedMessageCommand="sleep,0.01;queuecommand,Update"
+                       RateModChangedMessageCommand="sleep,0.01;queuecommand,Update"
+                       UpdateCommand="%function(self) self:x(SCREEN_CENTER_X+119+u-10); end"
+><children>    
 <!--Blaze It P2 -->
                <BitmapText
                        Text="Blaze It!"
-                       Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
                        File="_eurostile blue glow"
-                       InitCommand="zoom,0.65; shadowlength,0; x,SCREEN_CENTER_X+303; y,SCREEN_CENTER_Y;diffusealpha,0"
-                       OnCommand="horizalign,left;zoom,0.65;rainbow;"
+                       InitCommand="shadowlength,0;diffusealpha,0"
+                       OnCommand="horizalign,left;rainbow;"
                        SpeedModChangedMessageCommand="queuecommand,Update"
                        RateModChangedMessageCommand="queuecommand,Update"
                        UpdateCommand="%function(self) DoEasterEgg('BlazeIt', { pn = PLAYER_2, Actor = self }) end"
 <!--No Scope P2 -->            
                <BitmapText
                        Text="No Scope!"
-                       Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
                        File="_eurostile blue glow"
-                       InitCommand="zoom,0.65; shadowlength,0; x,SCREEN_CENTER_X+303; y,SCREEN_CENTER_Y+100;diffusealpha,0"
-                       OnCommand="horizalign,left;zoom,0.65;rainbow;"
+                       InitCommand="shadowlength,0;diffusealpha,0"
+                       OnCommand="horizalign,left;rainbow;"
                        SpeedModChangedMessageCommand="queuecommand,Update"
                        RateModChangedMessageCommand="queuecommand,Update"
                        UpdateCommand="%function(self) DoEasterEgg('NoScope', { pn = PLAYER_2, Actor = self }) end"
                />
+</children></ActorFrame>
                
 <!--Step Artists P2-->
                <BitmapText
diff --git a/Themes/GrooveNights/Sounds/ScreenTransition whoosh in.ogg b/Themes/GrooveNights/Sounds/ScreenTransition whoosh in.ogg
deleted file mode 100644 (file)
index 2bc911f..0000000
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index f542b5b..34b8bfb 100644 (file)
Binary files a/Themes/GrooveNights/Sounds/gnScreenTransition whoosh in.ogg and b/Themes/GrooveNights/Sounds/gnScreenTransition whoosh in.ogg differ
index 3683382..5ddefc9 100644 (file)
Binary files a/Themes/GrooveNights/Sounds/gnScreenTransition whoosh long.ogg and b/Themes/GrooveNights/Sounds/gnScreenTransition whoosh long.ogg differ
index 383404c..ed9c57e 100644 (file)
Binary files a/Themes/GrooveNights/Sounds/gnScreenTransition whoosh short.ogg and b/Themes/GrooveNights/Sounds/gnScreenTransition whoosh short.ogg differ