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Cameron Ball [Thu, 12 Dec 2013 05:13:43 +0000 (13:13 +0800)]
Change Globals.lua so now the callback has access to the whole actor, not just the text.
Cameron Ball [Wed, 11 Dec 2013 16:33:47 +0000 (00:33 +0800)]
"Better" way of moving the blaze and no scope easter egg text without needing to sleep layers or throw globals around. Also cut out some old stuff from ScreenPlayerOptions. Started work on cleaning up ScreenPlayerOptions XML as well. Some adjustments have been made for P1 text but not P1, however things are still functional."
Cameron Ball [Tue, 10 Dec 2013 16:54:18 +0000 (00:54 +0800)]
Missed some extra gnsonglength variables. Added in globals for TotalTimeMinutes and TotalTimeSeconds.
Cameron Ball [Tue, 10 Dec 2013 16:19:20 +0000 (00:19 +0800)]
Removed old gnsonglength
Cameron Ball [Tue, 10 Dec 2013 16:15:21 +0000 (00:15 +0800)]
Progress on Globals.lua: a callback function can now be specified. Setup LowBPM and HighBPM as an example. Also fixed a bug that went unnoticed - song length wasn't correct on the options and evaluation screen.
Jayce Newton [Tue, 10 Dec 2013 12:07:00 +0000 (20:07 +0800)]
Steve Jobs stole my weed so I fucked his dog
Cameron Ball [Tue, 10 Dec 2013 08:11:07 +0000 (16:11 +0800)]
Progress on #13 and #11. EasterEggs api looking good.
Cameron Ball [Tue, 10 Dec 2013 05:48:50 +0000 (13:48 +0800)]
WIP easter eggs api
Cameron Ball [Tue, 10 Dec 2013 05:18:56 +0000 (13:18 +0800)]
Can't just use assert like that, when the screen is reloaded it will be unable to reregister the variable.
Cameron Ball [Tue, 10 Dec 2013 05:13:49 +0000 (13:13 +0800)]
Previous commit broke some stuff... This fixes it.
Cameron Ball [Tue, 10 Dec 2013 04:57:11 +0000 (12:57 +0800)]
Updated globals.lua for #13 and added license and usage examples.
Cameron Ball [Mon, 9 Dec 2013 17:48:30 +0000 (01:48 +0800)]
New wip system to safely save away elements from a screen for reuse on another screen. Song length now updates with rate mod.
Cameron Ball [Mon, 9 Dec 2013 15:50:02 +0000 (23:50 +0800)]
Blaze and noscope easter eggs back in for #8. Cut out some old loop commands - things will probably break.
Jayce Newton [Mon, 9 Dec 2013 14:52:58 +0000 (22:52 +0800)]
AIN'T NOTHIN' BUT HIP HOP MUSIC
Jayce Newton [Mon, 9 Dec 2013 12:53:07 +0000 (20:53 +0800)]
Daddy don't beat me my ass is bleeding
Cameron Ball [Mon, 9 Dec 2013 08:30:40 +0000 (16:30 +0800)]
Added license notice to SpeedMods.lua and moved the stuff to set up the row type into SpeedMods.lua. Now everything is in one place
Cameron Ball [Mon, 9 Dec 2013 08:12:45 +0000 (16:12 +0800)]
New functions for #9 also cleaned up the existings ones.
Cameron Ball [Mon, 9 Dec 2013 06:56:38 +0000 (14:56 +0800)]
#7 Lots of code cleanup and testing of other speedmodrow types. Everything seems to be working. Hopefully this is it for this issue.
Cameron Ball [Sun, 8 Dec 2013 17:08:13 +0000 (01:08 +0800)]
#7 Silly fix for the M and X mods issue. Will clean it up, as well as the SpeedMods.lua file in the morning.
Cameron Ball [Sun, 8 Dec 2013 16:29:54 +0000 (00:29 +0800)]
#7 Pretty sure applying an M-Mod internally applies an X-Mod, which is the source of my troubles right now. Need to investigate what is happening in the source to determine if I can sort something out...
Cameron Ball [Sat, 7 Dec 2013 11:10:04 +0000 (19:10 +0800)]
#7 Options screen remembering selections and not crashing. There's some weird problem that occur when 0 is selected as the extra speed mod. Need to investigate
Cameron Ball [Fri, 6 Dec 2013 17:33:28 +0000 (01:33 +0800)]
#7 Things are working! Options menu is not remembering the choices at the moment but hopefully it will be an easy fix.
Cameron Ball [Fri, 6 Dec 2013 07:00:43 +0000 (15:00 +0800)]
Progress on #7. The options screen crashes as soon as you choose a speed mod, but I know why. Commiting work now so I can do more from home.
Cameron Ball [Thu, 5 Dec 2013 16:32:27 +0000 (00:32 +0800)]
Getting more stuff ready for changes.
Cameron Ball [Thu, 5 Dec 2013 16:28:44 +0000 (00:28 +0800)]
Preliminary changes
Cameron Ball [Thu, 5 Dec 2013 16:08:36 +0000 (00:08 +0800)]
Removed redundant global variables plus implemented a nicer way of getting the current rate mod which doesn't rely on globals to address #6
Jayce Newton [Thu, 5 Dec 2013 13:59:43 +0000 (21:59 +0800)]
modRate cuntstorm
Cameron Ball [Thu, 5 Dec 2013 10:03:18 +0000 (18:03 +0800)]
This is the real fix for #3
Cameron Ball [Thu, 5 Dec 2013 10:01:15 +0000 (18:01 +0800)]
Fix for issue #3
Cameron Ball [Thu, 5 Dec 2013 07:36:04 +0000 (15:36 +0800)]
Code cleanup.
Cameron Ball [Thu, 5 Dec 2013 01:05:17 +0000 (09:05 +0800)]
Put the X back in the rate mod names.
Jayce Newton [Wed, 4 Dec 2013 19:22:45 +0000 (03:22 +0800)]
ScreenEvaluation BPM Display Fix
Jayce Newton [Wed, 4 Dec 2013 19:00:49 +0000 (03:00 +0800)]
Fixed grade sounds disabling in 2P Mode
Cameron Ball [Wed, 4 Dec 2013 18:59:37 +0000 (02:59 +0800)]
Rejigged the bpm calculations and that.
Jayce Newton [Wed, 4 Dec 2013 16:53:06 +0000 (00:53 +0800)]
Sexy Results Screen
Jayce Newton [Wed, 4 Dec 2013 13:47:29 +0000 (21:47 +0800)]
JonTron based fix
Cameron Ball [Wed, 4 Dec 2013 03:29:02 +0000 (11:29 +0800)]
Fix for lua runtime error on startup.
Cameron Ball [Wed, 4 Dec 2013 03:06:58 +0000 (11:06 +0800)]
Removed some left over stuff from the old multi-line speed mod system and made the go back button on the player options screen function more cleanly
Cameron Ball [Tue, 3 Dec 2013 17:32:31 +0000 (01:32 +0800)]
Removed redundant check.
Cameron Ball [Tue, 3 Dec 2013 01:16:17 +0000 (09:16 +0800)]
GetSpeedModType didn't return a default if nothing was set in the machine profile.
Jayce Newton [Mon, 2 Dec 2013 12:58:47 +0000 (20:58 +0800)]
moved initspeedmods to central CPU master queef
Jayce Newton [Sun, 1 Dec 2013 08:39:31 +0000 (16:39 +0800)]
Oops uhh kind of everything heh
Jayce Newton [Tue, 26 Nov 2013 16:33:43 +0000 (00:33 +0800)]
Repositioned Evaluation Elements during Double Mode
Cameron Ball [Tue, 26 Nov 2013 04:12:57 +0000 (12:12 +0800)]
Merged in Jayce's changes
Cameron Ball [Tue, 26 Nov 2013 03:57:21 +0000 (11:57 +0800)]
New multi line speed mods system. At the moment the rows look bad on the player options screen because they are too long, but that should be easy to sort out.
Jayce Newton [Mon, 25 Nov 2013 16:08:03 +0000 (00:08 +0800)]
Judgment Bars on ScreenEvaluation
Jayce Newton [Sun, 24 Nov 2013 10:28:13 +0000 (18:28 +0800)]
ScreenNameEntry Done
Jayce Newton [Thu, 21 Nov 2013 16:13:41 +0000 (00:13 +0800)]
Added Song-Restart Text
Jayce Newton [Thu, 21 Nov 2013 15:24:39 +0000 (23:24 +0800)]
Reskin
Jayce Newton [Thu, 21 Nov 2013 15:16:52 +0000 (23:16 +0800)]
Updated gitignore
Jayce Newton [Thu, 21 Nov 2013 15:16:02 +0000 (23:16 +0800)]
Updated gitignore
Cameron Ball [Sun, 10 Nov 2013 06:37:55 +0000 (14:37 +0800)]
Updated readme
Cameron Ball [Sun, 10 Nov 2013 06:10:43 +0000 (14:10 +0800)]
Initial commit.
Cameron Ball [Sun, 10 Nov 2013 05:23:16 +0000 (21:23 -0800)]
Initial commit